Barrow Quasit

Level 3
Creature· chaoticUncommonTinyLegacy
AC
20
HP
54
Speed
15 ft.
Perception
+9
Fort
+6
Ref
+12
Will
+9
Weaknesses holy 5, cold-iron 5
Languages chthonian, common
Senses darkvision
Skills acrobatics +10, stealth +10, deception +9, intimidation +7, religion +7, arcana +6
Other Speeds fly 35 ft.
Recall Knowledge DC 20 (religion)

Attacks

Melee Claw +12 (agile, finesse, magical, poison, unarmed, unholy), Damage 1d8 slashing plus 2d4 spirit

Abilities

Telepathy (Touch)interaction
Abyssal Knowledgeinteraction

When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.

Virtue Aversion

The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage.

Abyssal Healing

Frequency once per round


Effect The quasit restores 1d6 healing Hit Points to itself.

Barrow Quasit Venom

Saving Throw DC 20 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage (1 round)

Stage 2 2d6 poison damage (1 round)

Stage 3 2d6 poison damage and Slowed 1 (1 round).

Change Shape
  • Bat
  • Senses Echolocation 40 feet
  • Speed 15 feet, fly 30 feet
  • Melee fangs // (agile), Damage 1d8 piercing damage
  • Melee wing // (agile), Damage 1d6 bludgeoning damage
  • Centipede
  • Speed 10 feet, climb 10 feet
  • Melee mandibles // (poison), Damage 2[piercing,1d6 poison]
  • Toad
  • Senses Scent (Imprecise) 30 feet
  • Speed 5 feet
  • Melee jaws //, Damage 2[bludgeoning] damage
  • Wolf
  • Size Medium
  • Senses Scent (Imprecise) 30 feet
  • Speed 40 feet, climb 10 feet