Demom

Level 3
Creature· chaoticMediumLegacy
AC
19
HP
50
Speed
30 ft.
Perception
+15
Fort
+12
Ref
+9
Will
+7
Immunities disease, mental, sleep
Resistances cold 10, electricity 10, fire 10
Languages chthonian, common
Senses darkvision, truesight 60 ft.
Skills medicine +10, intimidation +8, stealth +8, diplomacy +7
Recall Knowledge DC 18 (religion)

Attacks

Melee Hug +10 (unholy), Damage 2d4+4 bludgeoning
Melee Stern Look +10 (unholy), Damage 1d10+3 fire

Abilities

Telepathy 100 feetinteraction
Maternal Aura

50 feet. All creatures who have a tragic backstory in which they've lost their parents take a -4 penalty to all Will saves as they are suddenly overcome with feelings of maternal love.

Shut It

Trigger A creature targets the demom with a hostile spell that has a verbal component.


Effect The demom says, "Don't talk back to me!" The caster must attempt a DC 18 will save; on a failure, it promptly shuts its mouth and stares at the ground contemplating how it doesn't deserve this.

Ground Target◆◆◆

The demom narrows its eyes at a target and declares "You're grounded!" The target creature must attempt a DC 18 will save; on a failure, it must lay down its weapons, set up camp, and sit in its tent.

There, There

Requirements The demom has a creature grabbed.


Effect The demom embraces the creature and pats its back soothingly as it whispers reassurances, restoring 10 Hit Points to the creature.