Demom

Level 3
Creature· chaoticMediumLegacy
AC 19
HP 50
Speed 30 ft.
Fort +12
Ref +9
Will +7
Perc +15
Size Medium
Common
chaoticdemonevilfiendunholy
Immunities disease, mental, sleep
Resistances cold 10, electricity 10, fire 10
Languages chthonian, common
Senses darkvision, truesight 60 ft.
Skills medicine +10, intimidation +8, stealth +8, diplomacy +7
Recall Knowledge religion DC 18

Attacks

Melee Hug +10/+5/+0(unholy)
Damage: 2d4+4 bludgeoning
Ranged Stern Look +10/+5/+0 (range 30 ft.)(unholy)
Damage: 1d10+3 fire

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Maternal Auradefensive(aura)

50 feet. All creatures who have a tragic backstory in which they've lost their parents take a -4 penalty to all Will saves as they are suddenly overcome with feelings of maternal love.

Shut Itdefensive

Trigger A creature targets the demom with a hostile spell that has a verbal component. Effect The demom says, "Don't talk back to me!" The caster must attempt a DC 18 will save; on a failure, it promptly shuts its mouth and stares at the ground contemplating how it doesn't deserve this.

Ground Target◆◆◆offensive

The demom narrows its eyes at a target and declares "You're grounded!" The target creature must attempt a DC 18 will save; on a failure, it must lay down its weapons, set up camp, and sit in its tent.

There, Thereoffensive(emotion, healing, mental)

Requirements The demom has a creature Grabbed.

The demom embraces the creature and pats its back soothingly as it whispers reassurances, restoring 10 healing Hit Points to the creature.

Traits

Chaotic
Evil