Beetle Carapace

Level 6
Creature· mindlessLargeRemaster
AC
24
HP
90
Speed
20 ft.
Perception
+12
Fort
+16
Ref
+13
Will
+10
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +15, acrobatics +11
Other Speeds fly 20 ft.
Recall Knowledge DC 22 (religion)

Attacks

Melee Mandible +15, Damage 2d8+7 piercing
Melee Foot +15 (unarmed), Damage 2d6+7 bludgeoning

Abilities

Void Healing
Abdomen Cache

The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be [[/act f

Constrict

(2d8+2)[piercing], DC 24 fortitude


Grab

Created from the exoskeleton of a giant stag beetle, this mindless husk can cut a foe in half using its powerful mandibles. The abdomen of this crawling undead is empty, and more than one necromancer has used this space to hide valuable cargo.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.