Betobeto-San

Level 12
Creature· incorporealUncommonMediumRemaster
AC 33
HP 170
Speed 40 ft.
Fort +19
Ref +25
Will +22
Perc +22
Size Medium
Uncommon
Immunities disease, paralyzed, poison, precision
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages common, shadowtongue
Senses greater-darkvision
Skills stealth +27, deception +23, intimidation +23
Recall Knowledge occultism DC 32

Attacks

Melee Claw +25/+21/+17(agile, finesse, magical, unarmed)
Damage: 3d12+10 void

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Fearsense (Precise) 60 feetinteraction(mental, occult)

The betobeto-san is aware of all Frightened creatures within the listed range.

Ominous Footstepsdefensive(auditory, aura, emotion, fear, illusion, mental, occult)

60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 will save. Critical Success The creature is unaffected and is temporarily immune for 1 minute. Success The creature becomes Frightened 1. Failure The creature becomes Frightened 2. Critical Failure The creature becomes Frightened 4.

Shadow Invisibilitydefensive

The betobeto-san is Invisible unless within an area of bright light.

Shadow Stepdefensive(occult, shadow, teleportation)

Requirements The betobeto-san isn't already within an area of bright light.

The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.

Stepping Decoyoffensive(auditory, illusion, occult)

The betobeto-san Steps. They then create two illusory decoys of sound within 15-foot emanation of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to Seek or disbelieve a decoy. Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.

Description

A betobeto-san wanders the highways and byways of the Material Plane, searching for unwilling traveling companions to sustain the spirit's appetite for fear. Though this shadow spirit is invisible in darkness or shade, in light they appear as a formless, shadowy mass with two sandaled feet. These sandals are made of wood or bone that cause the creature's footsteps to make the distinct "beto beto" sound from which they receive their name. A wide, toothy mouth smiles in the middle of their otherwise featureless mass, and they can manifest long, clawed limbs.

Betobeto-san trail behind nighttime travelers, compelled to follow until the creatures verbally offer to let the betobeto-san pass. This compulsion isn't usually malicious by nature and occurs more from a betobeto-san's misguided desire for company and courtesy; unfortunately, they lack of understanding how this behavior can frighten others. Betobeto-san don't attack those they follow, but they often end up in combat because their unwelcome behavior causes those they follow to attack first.