Blune's Illusory Toady
Level 16Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more. If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an Ochre Jelly's Split ability); the toadies begin re-forming 1 round later. The toadies are permanently destroyed only by Disjunction or if Blune falls unconscious.
The toady wills itself to become a conduit for Blune's next spell, empowering the spell. The toady becomes Immobilized until the beginning of its next turn. If Blune Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target. The spell is heightened by 1 rank, to a maximum of 10th rank. The toady is then destroyed.