Bone Mother

Level 6
Creature· humanoidSmallRemaster
AC
23
HP
80
Speed
25 ft.
Perception
+13
Fort
+12
Ref
+13
Will
+15
Languages common, requian, sakvroth, ysoki
Senses low-light-vision
Skills occultism +16, deception +14, intimidation +14, performance +14, medicine +13, religion +13, society +12
Recall Knowledge DC 22 (society)

Attacks

Melee Dagger +16 (agile, finesse, magical, versatile-s), Damage 1d4+6 piercing plus 1d10 spirit
Melee Dagger +16 (agile, magical, thrown 10 ft., versatile-s), Damage 1d4+6 piercing plus 1d10 spirit
Melee Jaws +15 (agile, finesse, unarmed), Damage 1d4+6 piercing plus 1d10 spirit

Abilities

Rattling Bones

Trigger The bone mother or another ratfolk in their square takes damage from a melee Strike


Effect Spirits from the bones emerge to deal 2d6 spirit damage to the attacker with a DC 24 will save.

Swarming

A ysoki can end their movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

The bone mother—a warren's oracle—cuts an imposing figure. Bone mothers can be any gender despite the name, wearing the skull of a giant rat and covering their clothing in dangling bones. When a member of the warren dies, they gift a bone (usually a finger bone) to the oracle, who exists as both a physical repository of those who came before and a living history of their warren.


Ysoki (or, as outsiders call them, ratfolk) in their warrens have a society that is both stern and democratic, caring and ever vigilant. And at the top is a handful of intimidating and protective figures who make sure the swarm remains safe.