Bone Mother

Level 6
Creature· humanoidSmallRemaster
AC 23
HP 80
Speed 25 ft.
Fort +12
Ref +13
Will +15
Perc +13
Size Small
Common
Languages common, requian, sakvroth, ysoki
Senses low-light-vision
Skills occultism +16, deception +14, intimidation +14, performance +14, medicine +13, religion +13, society +12
Recall Knowledge society DC 22

Attacks

Melee Dagger +16/+12/+8(agile, finesse, magical, versatile S)
Damage: 1d4+6 piercing + 1d10 spirit
Melee Dagger +16/+12/+8(agile, magical, thrown 10 ft., versatile S)
Damage: 1d4+6 piercing + 1d10 spirit
Melee Jaws +15/+11/+7(agile, finesse, unarmed)
Damage: 1d4+6 piercing + 1d10 spirit

Abilities

Rattling Bonesdefensive(occult, spirit)

Trigger The bone mother or another ratfolk in their square takes damage from a melee Strike Effect Spirits from the bones emerge to deal 2d6 spirit damage to the attacker with a DC 24 will save.

Swarmingoffensive

A ysoki can end their movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

Description

The bone mother—a warren's oracle—cuts an imposing figure. Bone mothers can be any gender despite the name, wearing the skull of a giant rat and covering their clothing in dangling bones. When a member of the warren dies, they gift a bone (usually a finger bone) to the oracle, who exists as both a physical repository of those who came before and a living history of their warren.


Ysoki (or, as outsiders call them, ratfolk) in their warrens have a society that is both stern and democratic, caring and ever vigilant. And at the top is a handful of intimidating and protective figures who make sure the swarm remains safe.