Ryta

Level 4
Creature· humanoidUniqueSmallLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+10
Fort
+8
Ref
+13
Will
+10
Languages common, sakvroth
Senses darkvision
Skills diplomacy +12, intimidation +12, performance +12, acrobatics +11, stealth +11, society +9
Recall Knowledge DC 29 (society)

Attacks

Melee Fangs +13 (agile, finesse), Damage 1d4+1 piercing

Abilities

Dance Moves

Trigger Ryta is targeted with a melee or ranged attack by an attacker she can see.


Effect Ryta Steps and gains a +2 circumstance bonus to AC against the triggering attack.

Cheek Pouches

Ryta has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using the Interact action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.

Swarming

Ryta can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

Vocal Warm-Up

Ryta sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional 2d8 sonic damage.

Ryta can't use Vocal Warm-up if she has an object in her cheek pouches.