Ryta

Level 4
Creature· humanoidUniqueSmallLegacy
AC 21
HP 60
Speed 25 ft.
Fort +8
Ref +13
Will +10
Perc +10
Size Small
Unique
Spells
Occult Spontaneous Spells (DC 21, attack +13)
Languages common, sakvroth
Senses darkvision
Skills diplomacy +12, intimidation +12, performance +12, acrobatics +11, stealth +11, society +9
Recall Knowledge society DC 29

Attacks

Melee Fangs +13/+9/+5(agile, finesse)
Damage: 1d4+1 piercing

Abilities

Dance Movesdefensive

Trigger Ryta is targeted with a melee or ranged attack by an attacker she can see. Effect Ryta Steps and gains a +2 circumstance bonus to AC against the triggering attack.

Cheek Pouchesoffensive

Ryta has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using the Interact action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.

Swarmingoffensive

Ryta can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

Vocal Warm-Upoffensive

Ryta sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional 2d8 sonic damage. Ryta can't use Vocal Warm-up if she has an object in her cheek pouches.

Traits