Brine Shark

Level 3
Creature· aquaticMediumRemaster
AC 19
HP 45
Speed 15 ft.
Fort +9
Ref +11
Will +6
Perc +8
Size Medium
Common
Immunities bleed, paralyzed, poison, sleep
Resistances fire 5
Senses darkvision
Speeds 15 ft., swim 50 ft.
Skills stealth +11, athletics +10, survival +8
Recall Knowledge nature DC 18

Attacks

Melee Jaws +11/+6/+1(unarmed)
Damage: 1d12+7 piercing
Effect: grab

Abilities

Deep Plungeoffensive

The brine shark dives straight down into the water, moving up to twice its swim Speed in a straight vertical line. It can use this ability while grabbing a creature.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Brine sharks are deadly elementals that roam the endless oceans of the Plane of Water. They often slip into mortal oceans as well, competing with natural predators or even joining schools of flesh and blood sharks.


Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.