Brughadatch

Level 10
Creature· amphibiousMediumLegacy
AC 30
HP 210
Speed 25 ft.
Fort +22
Ref +16
Will +20
Perc +19
Size Medium
Common
amphibiouschaoticevilfey
Weaknesses cold iron 10
Spells
Primal Innate Spells (DC 28, attack +22)
Languages common, fey
Senses darkvision
Speeds 25 ft., swim 25 ft.
Skills deception +22, intimidation +22, nature +22, survival +20, athletics +19
Recall Knowledge nature DC 27

Attacks

Melee Jaws +21/+16/+11(unarmed)
Damage: 2d10+9 piercing
Effect: grab
Melee Claw +19/+15/+11(agile, unarmed)
Damage: 2d8+5 slashing

Abilities

Deceitful Feastoffensive(illusion)

The brughadatch conjures a decadent, enticing feast void of nutritional substance. This conjuration takes 1 minute and lasts for 24 hours. For each item of illusory food a creature eats, it must attempt a DC 29 will save. Critical Success The creature sees through the illusion and becomes immune to the effects of Deceitful Feast for 24 hours. Success The creature doesn't see through the illusion but is unaffected by the food. Failure The creature takes a -1 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of -5. Critical Failure As failure, plus for 1 hour, the creature's attitude becomes helpful to the brughadatch, and the creature can't use hostile actions against them. Effect: Deceitful Feast (Failure)

Psychic Sipoffensive

Requirements Targets must have critically failed a save against a brughadatch's Deceitful Feast or charm innate spell

The brughadatch feasts on the souls of the creatures they've tricked. They target up to five creatures within 30 feet and feast on their ambient brainpower, dealing 4d10 mental damage (DC 26 will save) to each creature. Unless a target succeeds at the Will save, this damage does not end the Charm effect or the effect of Deceitful Feast as a hostile action normally would.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

The biggest difference between a gahlepod and a grown brughadatch isn't their humanoid appearance, but the powerful magic they gain as they mature.


Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

Traits

Chaotic
Evil