Doblagub

Level 13
Creature· amphibiousLargeLegacy
AC
35
HP
250
Speed
10 ft.
Perception
+26
Fort
+23
Ref
+18
Will
+26
Weaknesses cold-iron 15
Languages common, fey
Senses darkvision, truesight 60 ft.
Skills deception +28, intimidation +28, nature +26, athletics +25, survival +24
Other Speeds swim 10 ft.
Recall Knowledge DC 31 (nature)

Attacks

Melee Jaws +27 (reach 10 ft., unarmed), Damage 4d8+14 bludgeoning
Melee Tongue +27 (reach 15 ft.)

Abilities

Constant Spellsinteraction
Etheric Fibers

40 feet.

Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years


Effect The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 will save or the movement fails and the action is wasted.

Etheric Tug

Requirements The doblagub's etheric fibers aura is active

Frequency once per round


Effect All non-brughadatch creatures within the aura must succeed at a DC 30 fortitude save or be pulled 10 feet toward the doblagub.

Magical Tongue

A doblagub can use their tongue to make spell attacks with spells that have a range of touch.

Swallow Whole

Medium, (4d10+8)[bludgeoning], Rupture 24


Grab

Elder brughadatches command groups of fellow brughadatches, who placate the doblagub with fresh meals and trophies of the group's grisly catches.


Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.