Doblagub

Level 13
Creature· amphibiousLargeLegacy
AC 35
HP 250
Speed 10 ft.
Fort +23
Ref +18
Will +26
Perc +26
Size Large
Common
amphibiouschaoticevilfey
Weaknesses cold iron 15
Languages common, fey
Senses darkvision, truesight 60 ft.
Speeds 10 ft., swim 10 ft.
Skills deception +28, intimidation +28, nature +26, athletics +25, survival +24
Recall Knowledge nature DC 31

Attacks

Melee Jaws +27/+22/+17(reach 10 ft., unarmed)
Damage: 4d8+14 bludgeoning
Effect: grab
Melee Tongue +27/+22/+17(reach 15 ft.)
Effect: grab, magical tongue

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Etheric Fibersdefensive(aura, mental)

Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years

The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 will save or the movement fails and the action is wasted.

Etheric Tugoffensive

Requirements The doblagub's etheric fibers aura is active

All non-brughadatch creatures within the aura must succeed at a DC 30 fortitude save or be pulled 10 feet toward the doblagub.

Magical Tongueoffensive

A doblagub can use their tongue to make spell attacks with spells that have a range of touch.

Swallow Wholeoffensive(attack)

Medium, (4d10+8) bludgeoning, Rupture 24 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Elder brughadatches command groups of fellow brughadatches, who placate the doblagub with fresh meals and trophies of the group's grisly catches.


Brughadatches are malevolent fey tricksters with distinct stages of life: they spawn from the First World's primal energies as esurient tadpoles, grow into humanoids capable of creating enticing illusions, then finally evolve into huge, slothful toads that warp their environs with mere thoughts.

Traits

Chaotic
Evil