Buzzing Latch Rune

Level 13Hazard
HazardMediumLegacy
AC 33
HP 84 (BT 42)
Speed 0 ft.
Fort +25
Ref +19
Will +0
Perc +0
Size Medium
Common
Stealth +22
Disable DC 34 thievery (master) to disrupt the rune without triggering it or Dispel Magic (6th rank; counteract DC 31) to magically counteract the rune
Immunities critical hits, precision
Recall Knowledge arcana DC 31

Abilities

Jolting Buzz

Trigger A creature attempts to open the door without using the key --- Effect The trap makes a loud buzz and deals 5d10 electricity damage and 5d10 sonic damage to the triggering creature (DC 32 reflex save; this save applies to both the electricity damage and the sonic damage). Further, the creature must attempt a DC 32 fortitude save. --- Critical Success No effect. Success The target is Paralyzed for 1 round. Failure The target is paralyzed for 1d4 rounds. At the end of each of its turns, it can attempt a new DC 32 fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success. Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

Description

An invisible rune on the door begins emitting a very loud buzzing sound, potentially paralyzing an intruder.