Strong Electric Latch Rune

Level 5Hazard
HazardUncommonMediumLegacy
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +13
Disable DC 23 thievery (expert) to scratch out the rune without allowing electricity to flow, or Dispel Magic (3rd rank; counteract DC 21) to counteract the rune
Recall Knowledge arcana DC 22

Abilities

Electrocution

Trigger A creature grasps the door latch directly or with a tool. --- Effect The trap deals (3d12+8) electricity damage to the triggering creature (DC 25 reflex save).

Description

An invisible rune imprinted on a door latch releases a powerful electric discharge.