Strong Electric Latch Rune
Level 5HazardHazardUncommonMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
13
Recall Knowledge DC 22 (arcana)
Abilities
Electrocution↺
Trigger A creature grasps the door latch directly or with a tool.
Effect The trap deals (3d12+8) electricity damage to the triggering creature (DC 25 reflex save).
Disable DC 23 thievery (expert) to scratch out the rune without allowing electricity to flow, or Dispel Magic (3rd rank; counteract DC 21) to counteract the rune
An invisible rune imprinted on a door latch releases a powerful electric discharge.