Electric Lock Rune
Level 3HazardHazardMediumLegacy
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 20 thievery (expert) to scratch out the rune without allowing electricity to flow, or Dispel Magic (2nd rank; counteract DC 18) to counteract the rune
Recall Knowledge arcana DC 18
Abilities
Electrocution↺
Trigger A creature touches the lock directly or with a tool. --- Effect The trap deals 3d12 electricity damage to the triggering creature (DC 22 reflex save).
Description
An invisible rune imprinted on a chest's lock releases a powerful electrical discharge.