Cleaning Agents
Level 3Hazard (Complex)HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 20 engineering-lore (trained) or DC 20 thievery (trained) to deactivate the control panel, or DC 21 athletics or DC 21 acrobatics to plug the spouts that release the chemicals; three successes are required to disable the trap.
Recall Knowledge arcana DC 18
Abilities
Decontamination Spray↺
Trigger A creature enters the room. --- Effect The trap sprays cleaning chemicals at the triggering creature dealing (1d8+4) acid damage. The creature must attempt a DC 20 reflex save, and the trap then rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is Dazzled for 1 round. Critical Failure The creature takes double damage and is Blind for 1 round.
Description
Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.