Cole Farsen, Advisor
Level 5Creature· chaoticUncommonMediumLegacy
AC 21
HP 56
Speed 25 ft.
Fort +9
Ref +11
Will +15
Perc +14
Size Medium
Uncommon
Spells
Occult Spontaneous Spells (DC 22, attack +13)
3rd Mind Reading, Zone of Truth; 2nd Augury, Restoration, Touch of Idiocy; 1st Charm, Mage Armor, Magic Missile, Soothe; Cantrips Chill Touch, Daze, Light, Prestidigitation, Shield
Bard Composition Spells (DC 22, attack +14)
1st Counter Performance; Cantrips Inspire Competence, Inspire Courage, Inspire Defense
Languages common
Skills deception +15, diplomacy +15, performance +11, society +11, occultism +9
Recall Knowledge society DC 22
Attacks
Abilities
Placateinteraction
As an advisor, Cole is well versed in soothing agitated nobles. His calming voice gives him a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.
Description
Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom-for good or ill.
Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.