Corrupted Blade Spirit

Level 4
Creature· evilRareMediumLegacy
AC 19
HP 50 (void healing)
Speed 0 ft.
Fort +6
Ref +11
Will +11
Perc +9
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Languages common, dwarven
Senses darkvision, lifesense 60 ft. (imprecise)
Speeds 0 ft., fly 30 ft.
Skills acrobatics +11, stealth +11, intimidation +10
Recall Knowledge occultism or religion DC 24

Attacks

Melee Clan Dagger +14/+10/+6(agile, dwarf, parry, versatile B)
Damage: 2d4+3 piercing + 1d6 persistent bleed
Melee Spectral Hand +14/+10/+6(agile, finesse, magical)
Damage: 2d6+3 void
Ranged Deadly Spark +14/+9/+4 (range 20 ft.)(air, divine, electricity)
Damage: 2d12 electricity

Abilities

Lifesense (Imprecise) 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Clan Dagger Relicdefensive(curse, divine)

The corrupted relic is Taargick's clan dagger rather than an amulet. When the spirit Manifests, the clan dagger teleports into its hand. The clan dagger can be targeted by Strikes (AC 21, Hardness 8, HP 20, BT 10).

Sudden Manifestationdefensive

Trigger The relic detects a creature using its lifesense. Effect The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Blood Accusationoffensive(fear, linguistic, mental)

Trigger A creature within 30 feet of the corrupted blade spirit takes persistent bleed damage Effect The corrupted blade spirit shapes the spilled blood into words that remind the bleeding creature of their fears, mistakes, and shames. The corrupted blade spirit Demoralizes the creature, additionally dealing 1d6 mental damage on a critical success.

Death Gaze◆◆offensive(concentrate, divine, void)

The spirit targets a creature it can see within 30 feet, dealing to it 4d6 void damage (DC 20 fortitude save). A creature with Void Healing instead regains 4d6 healing Hit Points and is then temporarily immune for 10 minutes.

Manifestoffensive(divine)

Requirements The relic detects at least one creature using its lifesense.

The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense.

Description

Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in their one precious possession.

Though rare, there are several kinds of corrupted relics. The bound spirit can manifest in different ways, from animating an ancient weapon to possessing anyone who dons the item. Destroying the relic often ends up being the simplest, most direct way to banish the haunt itself. Destroying or dispelling the spirit without destroying the relic, however, can sometimes leave priceless treasure behind.

The amulet shown here has the air and death aspects. Its minor gifts, deadly spark and death gaze, power some of the spirit's abilities. Someone who claims the relic might gain different gifts from those aspects.