Poltergeist (Holy Hand)

Level 5
Creature· evilUncommonMediumLegacy
AC 22
HP 55 (rejuvenation)
Speed 0 ft.
Fort +9
Ref +14
Will +13
Perc +11
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except holy, force, ghost touch, vitality; double vs non magical)
Weaknesses holy 5
Spells
Occult Innate Spells (DC 23, attack +13)
Languages common
Senses darkvision
Speeds 0 ft., fly 20 ft.
Skills intimidation +15, acrobatics +14, stealth +14
Recall Knowledge occultism or religion DC 22

Attacks

Ranged Telekinetic Object +13/+8/+3 (range 60 ft.)(magical, occult, unholy)
Damage: 2d10 untyped + 1d6 spirit

Abilities

Site Boundinteraction

A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area

Natural Invisibilitydefensive

A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.

Rejuvenationdefensive(occult)

When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Telekinetic Defensedefensive

Trigger A creature approaches within 10 feet of the poltergeist. Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Frightenoffensive(concentrate, emotion, fear, incapacitation, mental)

Requirements The poltergeist must be Invisible.

The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30-foot emanation must attempt a DC 21 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm◆◆offensive(concentrate, occult)

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target. • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot emanation. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks. • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12 untyped damage on a failure, and no damage on a critical failure.

Description

When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.