Poltergeist (Holy Hand)
Level 5Attacks
Abilities
A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area
A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.
When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after . A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Trigger A creature approaches within 10 feet of the poltergeist.
Effect The poltergeist makes a telekinetic object Strike against the triggering creature.
Requirements The poltergeist must be Invisible.
Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30-foot area must attempt a DC 21 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.
The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.
- •When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot area. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
- •When
When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.