Jarelle Kaldrian

Level 5
Creature· evilUniqueMediumLegacy
AC 21
HP 48 (void healing, rejuvenation)
Speed 0 ft.
Fort +9
Ref +14
Will +12
Perc +12
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Languages aklo, common, necril, sakvroth
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +14
Recall Knowledge occultism or religion DC 30

Attacks

Melee Ghostly Hand +14/+10/+6(agile, finesse, magical)
Damage: 3d8 void

Abilities

Site Boundinteraction

Area C13 A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

Removing this room's tables and tools allows Jarelle to move on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Malevolent Possession◆◆offensive(divine, incapacitation, mental, possession)

Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell.

Poisoned Breath◆◆offensive(divine, poison)

Jarelle exhales a 15-foot cone of toxic mist that deals 5d6 poison damage (DC 22 fortitude save; on a critical failure, the target is also Enfeebled 1 for 24 hours). She then can't use Poisoned Breath again for 1d4 rounds.