Crushing Gate Trap

Level 16Hazard
HazardMediumLegacy
AC
40
HP
104 (BT 52)
Speed
0 ft.
Perception
+0
Fort
+32
Ref
+25
Will
+0
Stealth DC
32
Immunities critical-hits, precision
Recall Knowledge DC 35 (arcana)

Abilities

Gate Collapse

Trigger The stone rod is moved or either door is touched


Effect The two falling doors deal (6d12+35) bludgeoning damage (DC 37 reflex save) to all creatures within 15 feet of the gate. On a failure, a creature is also pinned beneath the door and Immobilized until the door is moved (DC 34 athletics) or destroyed; each door has the same AC, Fortitude save, Hardness, and Hit Points as the trap itself. On a critical failure, the creature is trapped in such a way that it can't attempt to free

Disable DC 42 thievery (expert) to secure the doors in place without triggering the trap

A hidden stone rod causes two immense stone doors to fall forward from their gate, crushing anything beneath them. The doors also fall forward if touched.