Crushing Gate Trap

Level 16Hazard
HazardMediumLegacy
AC 40
HP 104 (BT 52)
Speed 0 ft.
Fort +32
Ref +25
Will +0
Perc +0
Size Medium
Common
Stealth +32
Disable DC 42 thievery (expert) to secure the doors in place without triggering the trap
Immunities critical hits, precision
Recall Knowledge arcana DC 35

Abilities

Gate Collapse

Trigger The stone rod is moved or either door is touched --- Effect The two falling doors deal (6d12+35) bludgeoning damage (DC 37 reflex save) to all creatures within 15 feet of the gate. On a failure, a creature is also pinned beneath the door and Immobilized until the door is moved (DC 34 athletics) or destroyed; each door has the same AC, Fortitude save, Hardness, and Hit Points as the trap itself. On a critical failure, the creature is trapped in such a way that it can't attempt to free itself. Moving or destroying one door doesn't help free anyone trapped by the other door.

Description

A hidden stone rod causes two immense stone doors to fall forward from their gate, crushing anything beneath them. The doors also fall forward if touched.

Traits