Crushing Gate Trap
Level 16HazardHazardMediumLegacy
AC 40
HP 104 (BT 52)
Speed 0 ft.
Fort +32
Ref +25
Will +0
Perc +0
Size Medium
Common
Stealth +32
Disable DC 42 thievery (expert) to secure the doors in place without triggering the trap
Immunities critical hits, precision
Recall Knowledge arcana DC 35
Abilities
Gate Collapse↺
Trigger The stone rod is moved or either door is touched --- Effect The two falling doors deal (6d12+35) bludgeoning damage (DC 37 reflex save) to all creatures within 15 feet of the gate. On a failure, a creature is also pinned beneath the door and Immobilized until the door is moved (DC 34 athletics) or destroyed; each door has the same AC, Fortitude save, Hardness, and Hit Points as the trap itself. On a critical failure, the creature is trapped in such a way that it can't attempt to free itself. Moving or destroying one door doesn't help free anyone trapped by the other door.
Description
A hidden stone rod causes two immense stone doors to fall forward from their gate, crushing anything beneath them. The doors also fall forward if touched.