Empowered Blood (1-2)

Level -1Hazard
HazardUniqueMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Disable DC 18 thievery (untrained) to scratch out enough runes to disrupt the magic or Dispel Magic (1st rank; counteract DC 15) to counteract the runes.
Recall Knowledge arcana DC 23

Abilities

Siphon Blood

Trigger A creature is reduced to 0 HP in the magic circle --- Effect Sezruth (the aghash div in area C ) gains 1 Blood Point.

Description

Glowing red Daemonic runes blaze when blood falls on them.