Shadow Double Runes (1-2)

Level -1Hazard
HazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Stealth +7
Disable DC 12 thievery (trained) to carefully erase the rune without triggering the sensors, Dispel Magic or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune
Recall Knowledge arcana DC 15

Abilities

Create Shadow Double

Trigger A creature without the Shadow trait ends its turn in the cloud of magical sensors, and a member of the Onyx Alliance is within 60 feet --- Effect This trap casts a minor version of Mirror Image: it creates a single illusory image that swirls about the nearest member of the Onyx Alliance within 60 feet, functioning in all ways as a mirror image cast by that creature. The image remains for 1 minute, or until it is destroyed or the trap is disabled. A creature can have up to three shadow doubles at one time; any additional doubles are instantly destroyed.

Description

A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.