Cybernetic Zombie

Level 3
Creature· mindlessRareMediumRemaster
AC 18
HP 46 (void healing)
Speed 20 ft.
Fort +8
Ref +9
Will +5
Perc +5
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses electricity 6, slashing 6
Senses darkvision
Skills athletics +8
Recall Knowledge religion DC 23

Attacks

Melee Fist +10/+5/+0(unarmed)
Damage: 2d6+2 bludgeoning
Ranged Integrated Commercial Laser Pistol +12/+7/+2 (range 40 ft.)(fire)
Damage: 2d6+2 fire

Abilities

Cyberneticsdefensive

The cybernetics of a cybernetic zombie can be disabled for 1 hour with a successful Disable device check. A zombie's cybernetics are disabled for 1 hour if it takes any electricity damage. A cybernetic zombie with disabled cybernetics is Slowed 1 and can't use reactions (including self-destruct).

Self Destructdefensive

A cybernetic zombie must use this reaction unless its cybernetics are disabled Trigger The cybernetic zombie is reduced to 0 Hit Points Effect The zombie's damaged cybernetics explode, dealing (2d8+2) electricity damage in a 10-foot emanation (DC 15 reflex save). This ability destroys any technological items on the zombie.