Flaring Cybernetic Zombie
Level 5Attacks
Abilities
The cybernetics of a cybernetic zombie can be disabled for 1 hour with a successful Disable device check. A zombie's cybernetics are disabled for 1 hour if it takes any electricity damage. A cybernetic zombie with disabled cybernetics is Slowed 1 and can't use reactions (including self-destruct).
A cybernetic zombie must use this reaction unless its cybernetics are disabled Trigger The cybernetic zombie is reduced to 0 Hit Points Effect The zombie's damaged cybernetics explode, dealing (3d8+2) electricity damage in a 10-foot emanation (DC 19 reflex save). This ability destroys any technological items on the zombie.
The sparking zombie has been implanted with tech components that have malfunctioned and are crackling with electricity. A creature that hits the zombie with an unarmed Strike takes 5 electricity damage.