Daemonic Infector

Level 22
Creature· daemonUniqueMediumLegacy
AC
45
HP
475
Speed
25 ft.
Perception
+40
Fort
+40
Ref
+39
Will
+40
Immunities death-effects, disease, poison
Weaknesses fire 20, holy 20
Languages common, daemonic, diabolic, osiriani, sakvroth
Senses greater-darkvision, truesight 60 ft.
Skills religion +42, deception +40, diplomacy +40, intimidation +40, acrobatics +39, crafting +39, stealth +37, society +36, thievery +35
Other Speeds fly 25 ft.
Recall Knowledge DC 54 (religion, society)

Attacks

Melee Claw +36 (agile, finesse, magical, unarmed, unholy), Damage 4d8+14 slashing plus 1d6 spirit

Abilities

Greater Darkvisioninteraction
Constant Spellsinteraction
Combustible

The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing 30 fire damage to all other creatures within the area of his toxic fumes aura.

Toxic Fumes

10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 fortitude save.

On a failed save, the creature is Sickened 1, and on a critical failure, it's also Clumsy 1 for 1 minute. In addition, creatures within the aura attempting a flat check to remove Persistent Poison Damage must roll twice and take the lower result.

Breathe Death◆◆

The Daemonic Infector exhales a 30-foot area of concentrated fumes.

Each creature in the area takes 12d10 poison damage (DC 44 fortitude save; on a critical failure the creature is also Drained 1).

The Infector can't Breathe Death again for 1d4 rounds.

Infector◆◆

The Daemonic targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.

Steady Spellcasting

If a reaction would disrupt the Daemonic Infector's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.