Darivan

Level 10
Creature· chaoticUniqueMediumLegacy
AC 28
HP 220
Speed 25 ft.
Fort +17
Ref +18
Will +21
Perc +19
Size Medium
Unique
Weaknesses cold iron 10
Languages aklo, chthonian, common, fey, orcish
Senses darkvision
Skills deception +21, intimidation +21, athletics +20, diplomacy +19, nature +19, religion +19, survival +19
Recall Knowledge society DC 37

Attacks

Melee Falchion +23/+18/+13(forceful, magical, sweep)
Damage: 2d10+8 slashing
Melee Claw +20/+16/+12(agile, unarmed)
Damage: 2d6+8 slashing

Abilities

Bloom Regenerationdefensive(divine)

Trigger Darivan takes damage while he's within the Cradle of Lamashtu. Effect Darivan cries out a quick prayer to the Mother of Monsters, and filaments of fungus slither up into his wounded body, healing 4d6 healing points of damage. For the next 4 rounds, Darivan gains regeneration 10; this regeneration can be deactivated by cold iron or spirit damage. Darivan can't activate Bloom Regeneration again for 24 hours. Effect: Bloom Regeneration

Bleed for Lamashtuoffensive

Requirements Darivan hasn't attempted a falchion strike yet.

Darivan hasn't attempted a falchion strike yet. Effect Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional 2d6 bleed damage.

Bloodline Magicoffensive

When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round. Effect: Darivan's Bloodline Magic

Description

Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his ancestral past. The favor of a dryad helped his grandfather escape from a brutal life and find a safe new homeland for his people, but Darivan never held patience for that. To Darivan, his sorcerous legacy and his sinister faith are two wholly separate elements, but his recent visions of the bloom of Lamashtu bringing a new swath of monsters to the Stolen Lands has compelled him strongly, showing him how his fey ancestry and his demonic faith can be made stronger.

In combat, Darivan relies on his spells against ranged foes and his falchion and claw in melee. He activates Bloom Regeneration if an attack reduces him to 100 Hit Points or fewer, then shifts tactics to casting Air Walk and retreating upward to use spells against foes.

Traits