Deadly Spinning Blade Pillar

Level 18Hazard (Complex)
HazardLargeRemaster
AC 42
HP 120 (BT 60)
Speed 0 ft.
Fort +33
Ref +27
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +35
Disable DC 39 thievery (master) three times on a pillar, or DC 37 thievery (master) twice on the control panel deactivates the whole trap. Breaking the control panel prevents anyone from disabling the trap using the control panel and prevents the trap from deactivating automatically (see Reset below)
Immunities critical hits, precision
Recall Knowledge arcana DC 38

Attacks

Melee Spinning Blade +35/+30/+25
Damage: 3d12+20 slashing

Abilities

Descending Pillardefensive

Trigger A creature steps on one of the marked trigger plates --- Effect The pillar descends from the ceiling at the marked grid intersection and makes a spinning blade Strike against one adjacent creature (if any). The trap then rolls initiative.

Speedoffensive

10 feet

Panel Statisticsdefensive

Panel Hardness 15; Panel HP 40 (BT 20)

Description

A spinning metal pole covered in deadly blades is hidden in the ceiling, connected to several trigger plates around the room and a hidden control panel built into the bed frame.

Traits