Deadtide Skeleton Guard

Level -1
Creature· evilMediumLegacy
AC 16
Speed 25 ft.
Fort +2
Ref +8
Will +2
Perc +2
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, athletics +3
Recall Knowledge religion DC 13

Attacks

Melee Claw +6/+2/-2(agile, finesse, unarmed)
Damage: 1d4+2 slashing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Description

The most common skeletal minions are mere guardians.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.