Exploding Skeleton Guard
Level -1Creature· evilMediumLegacy
AC
16
HP
4
Speed
25 ft.
Perception
+2
Fort
+2
Ref
+8
Will
+2
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, athletics +3
Recall Knowledge DC 13 (religion)
Attacks
Melee Scimitar +6 (forceful, sweep), Damage 1d6+2 slashing
Melee Claw +6 (agile, finesse, unarmed), Damage 1d4+2 slashing
Melee Shortbow +6 (deadly-d10, reload 0 ft.), Damage 1d6 piercing
Abilities
Void Healing
Explosive Death
When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 1d6 slashing damage with a DC 15 reflex save.