Exploding Skeleton Guard

Level -1
Creature· evilMediumLegacy
AC 16
Speed 25 ft.
Fort +2
Ref +8
Will +2
Perc +2
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, athletics +3
Recall Knowledge religion DC 13

Attacks

Melee Scimitar +6/+1/-4(forceful, sweep)
Damage: 1d6+2 slashing
Melee Claw +6/+2/-2(agile, finesse, unarmed)
Damage: 1d4+2 slashing
Ranged Shortbow +6/+1/-4 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d6 piercing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Explosive Deathoffensive

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 1d6 slashing damage with a DC 15 reflex save.