Flaming Skull Skeleton Guard

Level -1
Creature· evilMediumLegacy
AC 16
Speed 25 ft.
Fort +2
Ref +8
Will +2
Perc +2
Size Medium
Common
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, athletics +2
Recall Knowledge religion DC 13

Attacks

Melee Jaws +6/+2/-2(agile, finesse, unarmed)
Damage: 1d4 piercing + 1d4 fire
Ranged Shortbow +6/+1/-4 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d6 piercing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Screaming Skull◆◆offensive(auditory, emotion, fear, mental)

The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. It then attempts to Demoralize: Intimidation each foe within 10-foot emanation of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.