Deimostride (7-8)

Level 7
Creature· beastUniqueLargeLegacy
AC 26
HP 120
Speed 40 ft.
Fort +17
Ref +17
Will +14
Perc +16
Size Large
Unique
Resistances fire 10
Spells
Divine Innate Spells (DC 26, attack +18)
Languages chthonian, daemonic, diabolic
Senses darkvision
Speeds 40 ft., fly 90 ft.
Skills athletics +18, intimidation +16, acrobatics +15, survival +14
Recall Knowledge nature or religion DC 33

Attacks

Melee Jaws +18/+13/+8(magical, unarmed, unholy)
Damage: 2d10 + 8 piercing + 1d6 spirit
Melee Hoof +16/+12/+8(agile, evil, fire, magical, unholy)
Damage: 1d8 + 8 bludgeoning + 1d6 spirit + 1d8 fire

Abilities

(Trait) Experimentinteraction

This creature has the experiment trait. There is no description of what this trait is.

+2 Status to All Saves vs. Death Effects, Disease, and Poisondefensive
Smokedefensive(aura)

15 feet. Deimostride continually exhales black smoke that creates Concealment in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

Flaming Gallop◆◆offensive(fire)

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing (3d6+2) fire damage (DC 25 reflex save) once to each creature other than his rider that he moves adjacent to during its gallop.

Description

Nightmares are flaming equine harbingers of death.