Horrid Nightmare

Level 8
Creature· beastUncommonLargeLegacy
AC 27
HP 150
Speed 40 ft.
Fort +17
Ref +17
Will +14
Perc +16
Size Large
Uncommon
Resistances fire 5
Spells
Divine Innate Spells (DC 24, attack +16)
Languages chthonian, daemonic, diabolic
Senses darkvision
Speeds 40 ft., fly 90 ft.
Skills athletics +18, intimidation +17, survival +16, acrobatics +15
Recall Knowledge nature or religion DC 26

Attacks

Melee Jaws +19/+14/+9(magical, unarmed, unholy)
Damage: 2d10+10 piercing + 1d6 spirit
Melee Hoof +19/+15/+11(agile, evil, fire, magical, unholy)
Damage: 1d8+10 bludgeoning + 1d6 spirit + 1d8 fire

Abilities

Smokedefensive(aura)

15 feet. The nightmare continually exhales black smoke that creates Concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 25 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

Flaming Gallop◆◆offensive(fire)

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 4d6 fire damage (DC 26 reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

Description

Nightmares are flaming equine harbingers of death.