Smoldering Nightmare
Level 4Attacks
Abilities
15 feet. The nightmare continually exhales black smoke that creates Concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 20 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but n
The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 2d6 fire damage (DC 21 reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.
Nightmares are flaming equine harbingers of death.