Deimostride (9-10)

Level 10
Creature· beastUniqueLargeLegacy
AC 29
HP 180
Speed 60 ft.
Fort +23
Ref +22
Will +19
Perc +20
Size Large
Unique
Resistances fire 15
Spells
Divine Innate Spells (DC 26, attack +18)
Languages chthonian, daemonic, diabolic
Senses darkvision
Speeds 60 ft., fly 120 ft.
Skills athletics +22, acrobatics +21, intimidation +20, survival +18
Recall Knowledge nature or religion DC 37

Attacks

Melee Jaws +22/+17/+12(magical, unarmed, unholy)
Damage: 2d10 + 9 piercing + 1d6 spirit
Melee Hoof +22/+18/+14(agile, evil, fire, magical, unholy)
Damage: 1d8 + 9 bludgeoning + 1d6 spirit + 2d8 fire

Abilities

Smokedefensive(aura)

20 feet. Deimostride continually exhales black smoke that creates Concealment in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

Flaming Gallop◆◆offensive(fire)

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing (6d6-2) fire damage (DC 28 reflex save) once to each creature other than his rider that he moves adjacent to during its gallop.

Trample◆◆◆offensive

Large or smaller, hoof, DC 28 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.


Nightmares are flaming equine harbingers of death.