Demongate Colossus

Level 14
Creature· chaoticUniqueGargantuanLegacy
AC 35
HP 240
Speed 30 ft.
Fort +27
Ref +25
Will +22
Perc +24
Size Gargantuan
Unique
chaoticconstructevil
Resistances mental 15, physical 10 (except adamantine)
Spells
Occult Innate Spells (DC 34, attack +26)
Languages chthonian
Senses darkvision
Speeds 30 ft., fly 30 ft.
Skills athletics +26, arcana +25, occultism +25
Recall Knowledge arcana DC 42

Attacks

Melee Hammer +30/+25/+20(magical, reach 15 ft., shove)
Damage: 3d8+14 bludgeoning
Effect: radiant blow
Ranged Corrupted Radiant Beam +27/+22/+17 (range 15 ft.)(magical, unholy)
Damage: 3d6 spirit + 3d6 force

Abilities

Abyssal Linkdefensive

The Demongate Colossus is built around a seething, churning mass of Abyssal energy that looks like a sphere of electrified red mist encompassing a single floating harrow card at its center—The Survivor. The Abyssal link is obscured until the Demongate Colossus is reduced to fewer than 120 Hit Points, at which point glimpses of it become visible through tears and holes in its leathery "flesh." The potent magic drawn from this card, combined with the radiant warden's gatewarper aura, is what allowed the Prince of Wolves to invade Harrow Court. Once the Abyssal link is revealed, a character can attempt to counter the Abyssal link with a Dispel Magic (7th rank; counteract DC 34), or can attempt to Steal the card with a DC 35 thievery (master) check (on a failure, a thief attempting to Steal the card takes 5d10 chaotic and 5d10 evil damage—this damage is doubled on a critical failure). Either success causes a link collapse.

Gatewarper Auradefensive(aura, occult)

60 feet. A creature that uses a teleportation ability within the aura's emanation or enters the emanation via a teleportation ability must succeed at a DC 31 fortitude save or become Drained 1 (Drained 2 on a critical failure) as its body warps and distorts painfully, and have its destination changed to a point of the radiant warden's choosing within the emanation.

Link Collapsedefensive

If the Demongate Colossus is destroyed or its belly portal is deactivated, demons that used the colossus's portal within a 40-foot emanation take 7d10 spirit damage (DC 30 fortitude save). A creature that takes full or double damage is Enfeebled 2 for 1 minute. If the Demongate Colossus is still active when it suffers a link collapse, it becomes Stunned 3 and loses its gatewarper aura.

Corrupted Radiant Blast◆◆offensive(evil, force, occult)

The Demongate Colossus releases a 50-foot cone of crimson energy that deals 4d12 force damage and 4d12 spirit damage (DC 34 reflex save). The Demongate Colossus can't use Corrupted Radiant Blast again for 1d4 rounds.

Corrupted Radiant Blowoffensive(evil)

When a non-evil creature is hit by the Demongate Colossus's hammer Strike, a red flash of Abyssal energy attempts to infuse the target with evil. The creature must attempt a DC 34 will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also Enfeebled 2.

Description

The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions.

Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose.

Traits

Chaotic
Evil