Deskari Cultist

Level 2
Creature· chaoticUncommonMediumLegacy
AC 19
HP 30
Speed 25 ft.
Fort +8
Ref +9
Will +5
Perc +5
Size Medium
Uncommon
chaoticevilhumanhumanoid
Languages chthonian, common
Skills stealth +7, society +5, deception +4, intimidation +4, occultism +4
Recall Knowledge society DC 18

Attacks

Melee Dagger +9/+5/+1(agile, finesse, versatile S)
Damage: 1d4+5 piercing
Melee Dagger +9/+5/+1(agile, thrown 10 ft., versatile S)
Damage: 1d4+5 piercing

Abilities

-2 Will Vs. Higher-Ranking Members of the Cultdefensive
Fanatical Frenzyoffensive

Requirements The cultist has taken damage and is neither Fatigued nor already in a frenzy

The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.

Traits

Chaotic
Evil