Dhuthorex Sage

Level 11
Creature· aberrationRareLargeLegacy
AC 31
HP 195
Speed 20 ft.
Fort +24
Ref +18
Will +21
Perc +22
Size Large
Rare
Immunities acid
Spells
Occult Innate Spells (DC 27, attack +19)
Languages aklo
Senses darkvision, wavesense 60 ft. (imprecise)
Speeds 20 ft., swim 40 ft.
Skills athletics +23, survival +21, stealth +20, occultism +16
Recall Knowledge occultism DC 33

Attacks

Melee Jaws +24/+19/+14(deadly d12, reach 10 ft., unarmed)
Damage: 3d10+12 piercing
Effect: grab
Melee Snout +24/+19/+14(reach 10 ft.)
Damage: 3d8+12 bludgeoning
Effect: push
Melee Tentacle +22/+18/+14(agile, reach 15 ft., unarmed)
Damage: 3d6+12 slashing

Abilities

Wavesense (Imprecise) 60 feetinteraction

This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Frightful Presencedefensive(aura, emotion, fear, mental)

60 feet. DC 27 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Aquatic Ambushoffensive

50 feet Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pushoffensive

Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Description

More intelligent than their lesser kin, dread dhuthorexes possess eerie, enchanting powers.


Strange things swim in sunless seas, but few as fierce as the shark-like dhuthorexes. These beasts chase prey fearlessly and tenaciously.