Dig-Widget

Level 5
Creature· constructSmallRemaster
AC 23
HP 65
Speed 30 ft.
Fort +10
Ref +14
Will +7
Perc +9
Size Small
Common
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 30 ft., burrow 15 ft.
Skills thievery +15, stealth +14, acrobatics +12, athletics +9
Recall Knowledge arcana DC 20

Attacks

Melee Drill +14/+9/+4(fatal d10, finesse)
Damage: 2d6+4 piercing + 1d6 bleed
Melee Corkscrew +14/+9/+4(finesse)
Damage: 2d8+4 piercing

Abilities

Tremorsense 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Infiltration Toolsinteraction

A dig-widget's face consists of a set of Infiltrator Thieves' Tools. They can be salvaged from a destroyed dig-widget with a successful DC 20 crafting check. On a failed check, the tools are destroyed.

Mechanical Vulnerabilitydefensive

A creature with expert proficiency in Thievery can attempt a check to Disable device to damage a dig-widget. The DC is 22, and each success deals 20 untyped damage.

Fastening Leapoffensive

The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew Strike against it. If the Strike damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an Interact action.

Sneak Attackoffensive

A dig-widget's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.

Description

Thieves covet dig-widgets, specialized constructs built for infiltration. Each dig-widget contains numerous simple tools, including a set of mechanical devices that function as thieves' tools, two arms with drills, and two arms with corkscrews for attaching to and climbing surfaces. Once activated, these devices propel themselves forward. Though they have the faculties typical of a construct, they usually follow a simple routine: avoid notice, pick any lock barring the path, dig past obstacles, and attack if caught. They're rarely left unattended, as a thief needs to be nearby to follow after—both to steal goods and to stop the dig-widget from engaging in further larceny once it's achieved its goal.

The source of a dig-widget's power is as much mechanical as it is magical. The gears and springs that provide a dig-widget mobility are an improvement over more primitive true clockwork creations (whose functions require constant winding to remain mobile), but at the cost of security, for a dig-widget's moving parts can be dismantled quickly by thieves and others with the proper training.

While many authorities ban dig-widgets, they have a harder time confiscating the machines than might be expected. A sizable number of people who encounter dig-widgets, from hired adventurers to tunneling kobolds, are far more inclined to keep the constructs for themselves than turn them over to be dismantled. Often, this is simply due to the novelty of the dig-widget rather than any desire to use it.