Dismemberment Table

Level 5
Creature· constructMediumLegacy
AC 22
HP 56
Speed 25 ft.
Fort +13
Ref +11
Will +9
Perc +11
Size Medium
Common
Weaknesses vitality 8
Senses darkvision
Skills athletics +13
Recall Knowledge arcana DC 20

Attacks

Melee Blade +14/+9/+4(magical)
Damage: 2d8+7 slashing
Melee Strap +14/+9/+4
Damage: 2d4+7 bludgeoning
Effect: grab

Abilities

Construct Armor (Hardness 8)defensive

Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 18.

Haunteddefensive

The dismemberment table is powered by unquiet spirits, and it takes damage from vitality energy as if it were undead. Vitality energy bypasses the table's hardness.

Disabling Strikeoffensive

The dismemberment table attempts a blade Strike on a single target that it has Grabbed or Restrained. If this Strike hits, the blade cuts deep into one of the target's limbs. The target must attempt a DC 22 fortitude save. Critical Success The creature suffers no additional effect. Success The creature takes 1d6 bleed damage. Failure The creature takes 2d6 bleed damage and is Clumsy 1. This clumsy condition ends once the creature is restored to full Hit Points. Critical Failure As failure, but Clumsy 2.