Dreamscraper

Level 7
Creature· aberrationUncommonLargeRemaster
AC 24
HP 115
Speed 20 ft.
Fort +12
Ref +18
Will +15
Perc +15
Size Large
Uncommon
Immunities cold, fatigued, sleep
Weaknesses electricity 5
Spells
Occult Innate Spells (DC 25, attack +17)
Languages aklo
Senses darkvision
Speeds 20 ft., fly 40 ft.
Skills acrobatics +17, stealth +17, thievery +15, athletics +13, deception +13
Recall Knowledge occultism DC 25

Attacks

Melee Claws +17/+13/+9(agile, finesse, magical)
Damage: 2d8+8 void
Effect: stolen dreams
Ranged Dream Barb +16/+11/+6 (range 60 ft.)(incorporeal, magical)
Effect: stolen dreams

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Tirelessinteraction

Dreamscrapers never sleep or dream themselves. They gain the benefits of an 8-hour rest after 1 hour of minimal activity.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Frightful Presencedefensive(aura, emotion, fear, mental)

90 feet. DC 22 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Dream Stepoffensive

The dreamscraper shifts to either the Dimension of Dreams or the Universe. While in the Dimension of Dreams, it can see clearly into the Universe with a range of 60 feet. On its first round in an encounter, the dreamscraper can use this ability once as a free action.

Stolen Dreamsoffensive(mental, occult)

The dreamscraper catches hold of the target creature's dreams and tries to rip them away. The target must attempt a DC 22 will save. Success The creature is unaffected. Failure The dreamscraper manages to only scrape at the target creature's dreams. The target becomes Fatigued. Critical Failure The dreamscraper rips the target's dreams away and captures them. The target creature becomes fatigued. Furthermore, the target can never dream, can't be affected by spells that cause or affect dreams, can't detect or be detected by creatures with the dream trait, and can't enter the Dimension of Dreams. This effect ends if the target creature's dreams are restored through powerful magic.

Description

Dreamscrapers invade the dreams of sleeping mortals to scrape away at their minds and steal their dreams, leaving them raw and tired upon waking. Maggot-like, with many eyes surrounded by a circular, toothy mouth, dreamscrapers use sharp barbs attached to ethereal tendrils to trawl for dreams. After returning to the Dimension of Dreams with their prizes, they store them in their dark, spire-like cocoons, trade them, or offer them up to their heinous masters as some obscure tax.

Although many dreamscrapers act as servants for more powerful creatures, some act independently. Unable to dream themselves, their fascination leads them to experiment with their collections. They attempt to either synthesize dreams of their own or implant collected dreams within themselves.

Dream collections

Dreams are fascinating creations of the imagination that many powerful entities seek to collect. Liches, for example, are intrigued by the dreams of mortals. Night hags and denizens of Leng see dreams as a valuable commodity, and their bartering draws many beings to the shadowy markets of Leng.