Javownir

Level 14
Creature· aberrationUniqueLargeRemaster
AC 35
HP 290
Speed 25 ft.
Fort +22
Ref +26
Will +30
Perc +28
Size Large
Unique
Immunities sleep
Resistances critical hits 10, precision 10
Weaknesses slashing 10
Spells
Occult Innate Spells (DC 36, attack +28)
Senses greater-darkvision
Speeds 25 ft., fly 25 ft.
Skills stealth +28, diplomacy +27, acrobatics +26, occultism +21
Recall Knowledge occultism DC 42

Attacks

Melee Needle +27/+23/+19(agile, finesse, reach 10 ft.)
Damage: 3d6+9 piercing + 2d6 mental
Melee Needle +27/+23/+19(agile, thrown 20 ft.)
Damage: 3d6+9 piercing + 2d6 mental

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Surreal Anatomydefensive

A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.

Bittersweet Dreams◆◆offensive(emotion, mental, occult, visual)

The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within 30-foot emanation must attempt a DC 34 will save or be filled with ennui. Critical Success The creature is unaffected and temporarily immune for 24 hours. Success For 1 round, the creature takes a -1 status penalty to attack rolls, saving throws, and skill checks, and all other emotion effects on it are suppressed. Failure As success, but the creature is also Slowed 1 and the duration is 1d4 rounds. Critical Failure As success, but the creature is also slowed 1, the status penalty is -2, and the duration is 1 minute. Effect: Bittersweet Dreams

Replace Dream◆◆◆offensive(mental, occult)

Requirements The dramofir is adjacent to an Unconscious or sleeping creature

The dramofir licks the creature's forehead, places their hand in the same spot, and siphons the creature's dreams to incorporate into their robes. If the target is affected by any mental effect altering their dreams, such as an Animate Dream's curse of endless nightmares or a Nightmare spell, the dramofir attempts to counteract that effect (counteract modifier +26). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a DC 36 will save. Success The creature is unaffected. Failure The creature is Stupefied 1 until the next time it gets a full night's rest. Critical Failure As failure, but Stupefied 2, and Javownir casts a 6th-rank Subconscious Suggestion on the target (typically suggesting the target seeks out frightening situations so that their dreams become more nightmarish over time).

Description

Beings of inscrutable intent and incredible power, dramofirs hail from the Dreamlands and shamble across the multiverse in search of dreams to incorporate into their voluminous robes. Few people on the Material Plane dare trifle with dramofirs and instead treat them with respect, hoping that they'll simply take their chosen victims' dreams and then go away. Often, this is exactly what happens. Every now and then, however, in the process of siphoning an individual's dreams, the dramofir slays their victim without warning or apparent cause.