Drow Bodyguard Golem

Level 14
Creature· constructUncommonLargeLegacy
AC
36
HP
210
Speed
20 ft.
Perception
+23
Fort
+28
Ref
+23
Will
+24
Immunities fire
Resistances physical 15
Senses darkvision
Skills athletics +32
Recall Knowledge DC 34 (arcana)

Attacks

Melee Fist +30 (magical, reach 10 ft., unarmed), Damage 3d10+14 bludgeoning
Melee Iron Sword +30 (forceful, magical, reach 10 ft.), Damage 3d10+14 slashing

Abilities

Golem Antimagic

Harmed by acid (6d10 untyped, 2d8 untyped from areas or persistent damage); healed by fire (area 2d8 healing HP); slowed by electricity


Vulnerable to Neutralize Poison

Casting Cleanse Affliction on the golem deactivates its Breath Weapon for 1 minute.

Vulnerable to Rust

Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

Breath Weapon◆◆

The iron golem exhales poisonous gas in a 10-foot area centered on the corner of one of the iron golem's squares.

The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison.

The golem can't use its Breath Weapon again for 1d4 rounds.

Inexorable March

The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 39 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.

Iron Golem Poison

Any Drained value from this poison is reduced by 1 every hour.

Saving Throw DC 35 fortitude


Maximum Duration 4 rounds

Stage 1 2d6 poison damage and Drained 1 (1 round)

Stage 2 4d6 poison damage and Drained 2 (1 round)

Stage 3 8d6 poison damage and Drained 3 (1 round)