Drow Bodyguard Golem
Level 14Attacks
Abilities
Harmed by acid (6d10 untyped, 2d8 untyped from areas or persistent damage); healed by fire (area 2d8 healing HP); slowed by electricity
Casting Cleanse Affliction on the golem deactivates its Breath Weapon for 1 minute.
Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.
The iron golem exhales poisonous gas in a 10-foot area centered on the corner of one of the iron golem's squares.
The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison.
The golem can't use its Breath Weapon again for 1d4 rounds.
The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 39 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.
Any Drained value from this poison is reduced by 1 every hour.
Saving Throw DC 35 fortitude
Maximum Duration 4 rounds
Stage 1 2d6 poison damage and Drained 1 (1 round)
Stage 2 4d6 poison damage and Drained 2 (1 round)
Stage 3 8d6 poison damage and Drained 3 (1 round)