Overloading Arch (5-6)

Level 7Hazard (Complex)
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Disable DC 27 thievery (trained) or DC 25 arcana, DC 25 nature, DC 25 occultism, or DC 25 religion (trained) to seal each of the four time rifts, DC 27 crafting (trained) to divert the lightning to another source, or Dispel Magic (3rd rank; counteract DC 23) to counteract each time rift.
Recall Knowledge arcana DC 23

Abilities

Shock

Trigger A creature approaches within 10 feet of one of the time rifts --- Effect The triggering creature takes 1d10 electricity damage (DC 25 reflex save). The overloading arch rolls initiative.

Description

The Eternity Arch sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.