Overloading Arch (5-6)
Level 7Hazard (Complex)HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
-10
Recall Knowledge DC 23 (arcana)
Abilities
Shock
Trigger A creature approaches within 10 feet of one of the time rifts
Effect The triggering creature takes 1d10 electricity damage (DC 25 reflex save). The overloading arch rolls initiative.
Disable DC 27 thievery (trained) or DC 25 arcana, DC 25 nature, DC 25 occultism, or DC 25 religion (trained) to seal each of the four time rifts, DC 27 crafting (trained) to divert the lightning to another source, or Dispel Magic (3rd rank; counteract DC 23) to counteract each time rift.
The Eternity Arch sparks with electricity, releasing bolts of lightning at each of the four largest time rifts.