Elite Combustive Zombie

Level 9
Creature· evilUncommonMediumLegacy
AC
28
HP
195
Speed
30 ft.
Perception
+17
Fort
+21
Ref
+17
Will
+15
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious
Weaknesses vitality 7, slashing 7
Senses darkvision
Skills athletics +20, stealth +17
Recall Knowledge DC 28 (religion)

Attacks

Melee Fist +22 (unarmed), Damage 2d6+10 bludgeoning plus 1d6 fire

Abilities

Slowinteraction

A combustive zombie is permanently Slowed 1 and can't use reactions.

Death Throes

When a combustive zombie dies, its body explodes in a 30-foot area of fire and debris that deals (3d10+2)[bludgeoning,(3d10+2)[fire]|options:area-damage] to each creature in the area (DC 26 reflex save).

Void Healing
Blinding Sulfur

A combustive zombie burns with putrid inner fire. A creature hit by a combustive zombie's fist Strike must attempt a DC 27 fortitude save. On a failure, the creature is Blinded for 1 round, or for 1 minute on a critical failure.

Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.


Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.