Elite Combustive Zombie

Level 9
Creature· evilUncommonMediumLegacy
AC 28
HP 195 (void healing)
Speed 30 ft.
Fort +21
Ref +17
Will +15
Perc +17
Size Medium
Uncommon
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses vitality 7, slashing 7
Senses darkvision
Skills athletics +20, stealth +17
Recall Knowledge religion DC 28

Attacks

Melee Fist +22/+17/+12(unarmed)
Damage: 2d6+10 bludgeoning + 1d6 persistent fire
Effect: blinding sulfur

Abilities

Slowinteraction

A combustive zombie is permanently Slowed 1 and can't use reactions.

Death Throesdefensive

When a combustive zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 3d10 + 2 bludgeoning damage and 3d10 + 2 fire damage to each creature in the area (DC 26 reflex save).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Blinding Sulfuroffensive(incapacitation)

A combustive zombie burns with putrid inner fire. A creature hit by a combustive zombie's fist Strike must attempt a DC 27 fortitude save. On a failure, the creature is Blinded for 1 round, or for 1 minute on a critical failure.

Description

Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.


Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.