Fire-Eye Cyclops Zombie (3-4)

Level 5
Creature· evilRareLargeLegacy
AC 18
HP 120 (void healing)
Speed 25 ft.
Fort +14
Ref +6
Will +9
Perc +7
Size Large
Rare
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +15
Recall Knowledge religion DC 25

Attacks

Melee Spiked Club +15/+10/+5(reach 10 ft.)
Damage: 2d8+8 bludgeoning
Ranged Eye +15/+10/+5 (range 30 ft.)(brutal)
Damage: 1d4+8 bludgeoning + 1d4 fire

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Searing Auradefensive(aura, fire)

10 feet. The fire-eye zombie emits an aura of heat that causes open wounds to sizzle. Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a DC 19 fortitude save or take 1d6 fire damage as its wounds burn. Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Eye Throwingoffensive

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is Blinded. At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.

Wide Swingoffensive

The fire-eye cyclops zombie makes a spiked club Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the fire-eye zombie's multiple attack penalty.