Fire-Eye Cyclops Zombie (3-4)

Level 5
Creature· evilRareLargeLegacy
AC
18
HP
120
Speed
25 ft.
Perception
+7
Fort
+14
Ref
+6
Will
+9
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +15
Recall Knowledge DC 25 (religion)

Attacks

Melee Spiked Club +15 (reach 10 ft.), Damage 2d8+8 bludgeoning
Melee Eye +15 (brutal), Damage 1d4+8 bludgeoning plus 1d4 fire

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Searing Aura

10 feet. The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.

Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a DC 19 fortitude save or take 1d6 fire damage as its wounds burn.

Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

Void Healing
Eye Throwing

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is Blinded.

At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.

Wide Swing

The fire-eye cyclops zombie makes a spiked club Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the fire-eye zombie's multiple attack penalty.