Zombie Charger

Level -1
Creature· evilMediumLegacy
AC 12
HP 16 (void healing)
Speed 30 ft.
Fort +6
Ref +0
Will +2
Perc +0
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Senses darkvision
Skills athletics +5
Recall Knowledge religion DC 13

Attacks

Melee Fist +7/+2/-3(unarmed)
Damage: 1d6+3 bludgeoning
Effect: grab
Melee Jaws +7/+2/-3(unarmed)
Damage: 1d8+3 piercing

Abilities

Rotting Auradefensive(aura, disease)

10 feet. The zombie emits an aura of rot and disease that causes wounds to fester and turn sour. Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 untyped damage as its wounds fester.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.