Eye of Choral
Level 7Attacks
Abilities
90 feet. DC 23 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye's Strikes, the creature makes a DC 23 will save to realize the creature's attacks aren't wholly real. The result applies to the damage of that Strike and lasts until the start of the creature's next turn. Critical Success The creature gains resistance to damage from the Eye's Strikes equal to its level. Success The creature gains resistance to damage from the Eye's Strikes equal to half its level. Failure The creature is affected by the Eye's Strikes as normal.
The Eye makes two claw Strikes and one wing Strike in any order
The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.
The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 23 reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The Eye can't use Pyre Breath again for 1d4 rounds.