Garrholdion

Level 20
Creature· constructRareHugeRemaster
AC 46
HP 350
Speed 25 ft.
Fort +36
Ref +27
Will +30
Perc +33
Size Huge
Rare
Immunities precision
Resistances physical 15 (except force, ghost touch, spirit; double vs non magical)
Spells
Occult Innate Spells (DC 39, attack +0)
Senses darkvision, truesight 60 ft.
Speeds 25 ft., fly 25 ft.
Skills athletics +38, acrobatics +36
Recall Knowledge arcana DC 45

Attacks

Melee Longsword +38/+33/+28(magical, versatile P)
Damage: 4d8+18 slashing
Ranged Belief Ray +34/+29/+24 (range 60 ft.)(magical, spirit)
Damage: 8d6 spirit
Effect: seed of doubt

Abilities

Faction-Boundinteraction

A garrholdion is bound to a faction at its creation. It can't harm a known member of its faction, a symbol of its faction, or relics associated with its faction. It gains a +4 circumstance bonus to Perception checks to verify the identity of such creatures and objects. A garrholdion is also bound to a location associated with its faction, such as a fortress, an academy, or a secret hideout. It can't move more than 120 feet from its designated location. Finally, a garrholdion bears an obvious mark of its faction somewhere on its body. This mark can't be hidden.

Quick Shield Blockdefensive

The garrholdion gains an additional reaction each round that can be used only for Shield Block.

Raise a Shielddefensive

Requirements You are wielding a shield.

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Reactive Defensedefensive

Trigger A creature within reach attacks the garrholdion's ally Effect The garrholdion positions its shield in front of the attack, granting its ally a +2 circumstance bonus to AC against the triggering attack. It then makes a melee Strike against the triggering creature.

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Belief Fortificationoffensive(aura, emotion, occult)

30 feet. Members of the garrholdion's faction gain a +1 status bonus to saving throws against emotion effects while within the aura. Effect: Belief Fortification (Mark)

Seed of Doubtoffensive(mental, occult)

A creature hit by the garrholdion's belief ray Strike doubts their actions, forcing them to hesitate. The target must succeed at a DC 39 will save or be Stunned 1 (or Stunned 3 on a critical failure). On a critical success, the target becomes temporarily immune to seed of doubt for 24 hours.

Description

Belief is a powerful force. When strong-willed individuals gather beneath a common banner, their unified conviction can take on a life of its own. The result is a garrholdion, a spirit construct that defends the meeting place of the faction that created it.

A garrholdion usually appears as a shimmering, idealized version of a typical faction member, though it might instead shift its appearance among that of specific individuals, never settling on just one. Whatever form it takes, a garrholdion is always marked by its faction's symbol. A Firebrands garrholdion, for example, bears that faction's crossed swords symbol, while a Pathfinder Society garrholdion is marked with the Glyph of the Open Road.