Garrholdion
Level 20Attacks
Abilities
A garrholdion is bound to a faction at its creation. It can't harm a known member of its faction, a symbol of its faction, or relics associated with its faction. It gains a +4 circumstance bonus to Perception checks to verify the identity of such creatures and objects. A garrholdion is also bound to a location associated with its faction, such as a fortress, an academy, or a secret hideout. It can't move more than 120 feet from its designated location. Finally, a garrholdion bears an obvious mark of its faction somewhere on its body. This mark can't be hidden.
The garrholdion gains an additional reaction each round that can be used only for Shield Block.
Requirements You are wielding a shield.
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.
Trigger A creature within reach attacks the garrholdion's ally Effect The garrholdion positions its shield in front of the attack, granting its ally a +2 circumstance bonus to AC against the triggering attack. It then makes a melee Strike against the triggering creature.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
30 feet. Members of the garrholdion's faction gain a +1 status bonus to saving throws against emotion effects while within the aura. Effect: Belief Fortification (Mark)
A creature hit by the garrholdion's belief ray Strike doubts their actions, forcing them to hesitate. The target must succeed at a DC 39 will save or be Stunned 1 (or Stunned 3 on a critical failure). On a critical success, the target becomes temporarily immune to seed of doubt for 24 hours.
Description
Belief is a powerful force. When strong-willed individuals gather beneath a common banner, their unified conviction can take on a life of its own. The result is a garrholdion, a spirit construct that defends the meeting place of the faction that created it.
A garrholdion usually appears as a shimmering, idealized version of a typical faction member, though it might instead shift its appearance among that of specific individuals, never settling on just one. Whatever form it takes, a garrholdion is always marked by its faction's symbol. A Firebrands garrholdion, for example, bears that faction's crossed swords symbol, while a Pathfinder Society garrholdion is marked with the Glyph of the Open Road.