Falling Shelves
Level 1HazardHazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +10
Disable A hero must succeed at a DC 18 athletics or DC 18 thievery check to prevent the shelves from collapsing.
Recall Knowledge arcana DC 15
Attacks
Melee Falling Debris +8/+3/-2
Damage: 2d4 bludgeoning
Abilities
Topple Over↺interaction
When a creature attempts to touch the shelves or take anything from them, they collapse, sending debris throughout the room. The trap makes one melee Strike against each creature in the room.