Falling Shelves

Level 1Hazard
HazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +10
Disable A hero must succeed at a DC 18 athletics or DC 18 thievery check to prevent the shelves from collapsing.
Recall Knowledge arcana DC 15

Attacks

Melee Falling Debris +8/+3/-2
Damage: 2d4 bludgeoning

Abilities

Topple Overinteraction

When a creature attempts to touch the shelves or take anything from them, they collapse, sending debris throughout the room. The trap makes one melee Strike against each creature in the room.

Traits