Familiar Shadow

Level 4
Creature· incorporealMediumRemaster
AC 20
HP 40 (void healing)
Speed 0 ft.
Fort +8
Ref +14
Will +12
Perc +10
Size Medium
Common
Immunities death effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all 5 (except force, ghost touch, vitality, spirit; double vs non magical)
Languages necril
Senses darkvision
Speeds 0 ft., fly 30 ft.
Skills stealth +14, acrobatics +10
Recall Knowledge religion DC 19

Attacks

Melee Shadow Hand +15/+10/+5(finesse, magical)
Damage: 2d6+3 void

Abilities

Light Vulnerabilitydefensive

Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Infest Shadow◆◆offensive(curse, divine)

Requirements The familiar shadow is adjacent to the PC whose image it duplicates, that PC is not in darkness or Invisible, and the familiar shadow is aware of the PC

The familiar shadow attempts to infest the shadow of the PC whose appearance it has. The familiar shadow twists and writhes against the PC's shadow before pulling back, and the targeted PC must attempt a DC 21 will save with the following results. Critical Success The PC is unaffected and is immune to further attempts to Infest Shadow. Success The PC is unaffected. Failure The familiar shadow leaves its unholy influence behind in the PC's shadow, infesting it. The PC's shadow writhes and twists on its own, as if willfully ignoring the actions of the character to whom it's attached. The infested shadow has a habit of making distracting and embarrassing motions and imparts a –2 status penalty to its attached PC's Deception, Diplomacy, and Stealth checks. If the PC is in a situation where they aren't casting a shadow (such as when they're in complete darkness or are invisible), these penalties are suppressed, but they return as soon as their infested shadow does. If a PC with an infested shadow gains the dying condition, the shadow breaks free and becomes a shadow spawn (which functions the same as a shadow spawn created by a typical shadow). This shadow spawn won't attack the creature it spawned from, but any other targets are fair game. If the dying character recovers, their shadow spawn immediately dies, and their shadow returns to normal—otherwise, the only way to be rid of this strange curse is through the use of a spell like cleanse affliction, as it has an unlimited duration. Critical Failure As failure, but the penalties apply to all checks made by the PC.

Slink in Shadowsoffensive

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadowoffensive(divine)

Requirements The famliar shadow hit a living creature it is duplicating with a shadow hand Strike on its previous action

The famliar shadow pulls at the target's shadow, making the creature Enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of Enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour.

Description

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.