Withered Leaf of Talhindir

Level 0
Creature· incorporealMediumRemaster
AC 15
Speed 0 ft.
Fort +3
Ref +9
Will +7
Perc +5
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 2 (except force, ghost touch, spirit, vitality; double vs non magical)
Languages necril
Senses darkvision
Speeds 0 ft., fly 30 ft.
Skills stealth +8, acrobatics +5
Recall Knowledge religion DC 14

Attacks

Melee Withered Touch +9/+4/-1(finesse, magical, unarmed)
Damage: 1d4+1 void

Abilities

Light Vulnerabilitydefensive

Attacks against the Leaf of Talhindir are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Slink in Shadowsoffensive

The Leaf of Talhindir can Hide or end its Sneak in a creature's or object's shadow.

Weight of Darknessoffensive(divine)

Requirements The Leaf of Talhindir made a successful Strike against a living creature with its withered touch on its previous action

The Leaf of Talhindir chains the soul of the creature. They must attempt a DC 15 will save. On a failure, the creature is Enfeebled 1. This is cumulative with other enfeebled conditions from other Leaves of Talhindir or shadows, to a maximum of Enfeebled 4. The enfeebled value from Weight of Darkness decreases by 1 every minute.